using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ChargeRayResearcher : Humanoid{

	Vector2 aimPosition;

	protected override void GoAttack(Mob target) {
		base.GoAttack(target);
		aimPosition=target.position;
	}

	protected override void StateAttack() {
		base.StateAttack();
		targetPosition=aimPosition;
	}

}
